The Details
ReMIX South is an all-day event that brings designers and developers together to learn the latest technologies and best practices in our industry.

ReMIX South features four tracks:
UX / Web / Mobile&Tablet / Kinect

Each track features a killer line up of some of the most knowledgeable speakers presenting relevant and exciting content in their respective fields. Get inspired, get engaged and take part in the future of the web.

What is it?
If you love User Experience, Web, Mobile/Tablet, and Kinect, you've come to the right place.

Join the conversation at ReMIX South-- Connect with other professionals that are just as passionate as you are about your craft. Get real answers from experts, network with the community and learn about the latest technologies and trends at ReMIX South.

Who should attend?


We've got answers!

remixsouth@live.com

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speakers

Keynote Speaker

Albert Shum

Albert Shum

Windows Phone Design Studio General Manager Microsoft

Albert Shum directs the Windows Phone Design team consisting of interaction, visual, motion, industrial and brand designers along with user researchers & design program managers. Our team collaborates with engineering & business partners to create integrated mobile experiences for our consumers. Prior to Microsoft, Albert led the convergence of sports & technology efforts at Nike resulting with the digital Nike+ experience. Albert has a Master's of Product Design from the Stanford University, a Bachelor of Science Mechanical Engineering from the University of Waterloo, and the General Management Program from Harvard Business School. In his spare time, Albert is usually found riding his bike

Session Speakers

John Agan
An Atlanta native, John is a master of all trades and jack of none. He has been doing development for the last ten years and his passion for learning and curiosity made him proficient in more programing languages than anyone would care to count. When he takes a break, you can probably find him knocking down pins at the bowling alley.
John
Agan
Epic Labs
Principal / @johnagan
Rick Barraza
As the Principal Experience Architect at Cynergy, Rick Barraza's daily focus is on researching emergent technology and rapidly prototyping engaging experiences for a wide variety of clients. Rick has been actively engaged in the concept, design and development of software enabled experiences for over a decade. Over the years, he has developed a far reaching collection of talents that span the spectrum between high level aesthetic design and low level software development. An avid teacher, he can be found passionately addressing topics ranging from interactive coding algorithms to the effects of Popular Culture on Interface Design.
Rick
Barraza
Cynergy
Principal UX Architect / @rickbarraza
Josh Blake
Joshua Blake is an integrator (developer-designer hybrid) with extensive experience developing Natural User Interfaces for Kinect, Microsoft Surface, and Windows 7 touch. He is a Microsoft Surface MVP and is deeply involved in the Microsoft Surface and NUI communities. He maintains several open source NUI projects and founded the OpenKinect community. Joshua maintains a blog "Deconstructing the NUI" at http://nui.joshland.org and is currently writing a Manning book Natural User Interfaces in .NET (http://manning.com/blake). Joshua is the Technical Director of the InfoStrat Advanced Technology Group in Washington, DC.
Josh
Blake
InfoStrat
Technical Director / @joshblake
Rob Cameron
Employed by Microsoft since 2001, Rob Cameron is an Industry Architect Evangelist with Microsoft Corporation based out of Atlanta, Georgia. As part of Microsoft’s Developer & Platform Evangelism team, Rob focuses on development tools and technologies targeting mobile devices, gaming, and embedded devices for telecommunications, cable, and media & entertainment companies. Rob has also worked on six books for Apress including authoring the latest title, Pro Windows Phone 7 Development. He has a master’s degree in information technology management and a bachelor’s degree in Computer Science.
Rob
Cameron
Microsoft
Architect Evangelist
J Cornelius
J Cornelius is a software developer, Web developer, and Formula 1 fan in Atlanta GA. He has a strange affinity for odd numbers, european sports cars, thoughtful analogies, and is hopelessly addicted to chips & salsa. Would you like to know more?
J
Cornelius
CoffeeCup Software
VP Operations / @jc
Steve Dawson
Steve is the Technology Director of the Emerging Experiences group at Razorfish. He collaborates with a cross-functional team of strategists and designers to bring innovative and engaging experiences to life using the latest technologies.
As the Technology Director of the Emerging Experiences group, Steve led the effort to launch the first Microsoft Surface solution worldwide. Steve currently has more than 3,000 multi-touch retail experiences in the field for a variety of clients. In addition to supporting client solutions, Steve is responsible for R&D efforts within Razorfish around emerging technologies. Areas of concentration include gestural interface development, multi-touch, surface computing, computer vision, augmented reality and interactive retail solutions.
Steve
Dawson
Razorfish
Technology Director / @stevedawson
August de los Reyes
Designer, writer, and educator, August de los Reyes works as design director for Seattle strategic design studio Artefact (www.artefactgroup.com). He is the former Director of User Experience of Microsoft Surface, and Principal Design Manager for Windows. He holds an MDesS with Distinction from Harvard.
August
de los Reyes
Artefact
Design Director / @augustdlr
Jenn Downs
Jenn Downs is a Design Researcher for MailChimp.com. She is passionate about consistency and simple workflows and loves meeting up with users to observe interfaces in the wild. Jenn might <3 music as much as the interwebz and you can find her singing and rocking out on bass in Superpill and The Cherry Bomb (a Joan Jett tribute band).
Jenn
DOWNS
Mailchimp
Design Researcher / @beparticular
Luke Hamilton
Luke is a leading NUI expert and has been serving in that capacity at Razorfish for four years. He is currently Creative Director on the Razorfish Emerging Experiences Team. He has spoken at SXSW and is in the process of writing a book on the next revolution in interactive design.
luke
HAMILTON
Razorfish, Emerging Experiences
Director / @lhamilton
Douglas Knudsen
Douglas Knudsen, Technical Architect, has developed web-based technology for more than ten years. He enjoys working with Adobe products such as Flex, Flash Platform, and ColdFusion as well as surrounding database technologies such as Java and AJAX. He currently uses Flex for RIA development, and works with Fortune 500 companies as well as startups.
Douglas
Knusden
Universal Mind
Architect / @douglasknudsen
Jeremy Likness
Jeremy Likness is a senior consultant and project manager with Wintellect, a consulting, training, debugging support and design firm. He has focused on highly scalable web solutions based on the Microsoft stack for over 15 years. Jeremy speaks frequently at user groups and conferences about Silverlight technologies in the enterprise. He recently finished his LiveLesson video series, "Fundamentals of the Managed Extensibility Framework" for InformIT and published an article about his open source database for Silverlight and Windows Phone 7 named Sterling in the June issue of MSDN Magazine. Jeremy has been awarded the Microsoft MVP for Silverlight two years in a row and is a certified MCTS in Silverlight Development.
Jeremy
Likness
Wintellect
Senior Consultant / @jeremylikness
Josh Netherton
Josh Netherton is a UX Designer/Developer at MailChimp (a natural fit for this hairy, former biology instructor). Most of his working time is spent mucking around in HTML and CSS, with a bit of JavaScript and Photoshop thrown in for good measure. Outside of work you'll find Josh hanging out with his wife and two kids (and sometimes hacking away on projects once they're all asleep).
Josh
Netherton
Mailchimp
Designer/Dev / @joshnetherton
Alex Nichols
Alex is a Technical Architect in the Emerging Experiences team at Razorfish. He works side by side with strategists and designers to create the most exciting experience possible for his clients. He has worked with various NUI technologies across differing platforms including Microsoft Surface, Windows 7 Touch, Windows Phone 7, iOS and most recently Microsoft Kinect. He helped create the Razorfish Vision Framework which has been the basis for many of the Augmented Reality experiences that the team has created. Being in Austin allows him to draw on unique experiences and resources to inspire his work.
Alex
Nichols
Razorfish
Technical Architect / @AlexN
Loren Norman
Loren began toying with the web about 13 years ago, and for the last 8 he's been going at it seriously as a developer and serial entrepreneur. He's currently the lead developer at Scoutmob.com: the local daily deal site where the deals are always free. When not scouting the city or hacking for fun, Loren can be found gardening, learning about robotics and 3d printing, reading sci-fi, or searching for the perfect board game. And yes, ladies: the mustache is real.
Loren
Norman
Scoutmob
Developer / @lorennorman
Zachary Pousman
Zachary has a deep respect for human beings, matched with boundless curiosity which serves him well as IQ's Director of Strategy and User Experience. Zach leads a team of strategists, psychologists, and ethnographers to crystalize business, brand, and consumer insights into a clear and compelling opportunity for each solution.
Zachary
Pousman
IQ Interactive
Director of Strategy / @thinky
Matthias Shapiro
Interaction designer with Veracity Solutions who has been working with WPF and Silverlight. Runs the site http://www.designersilverlight.com/
Matthias
Shapiro
Veracity Solutions
Designer/Dev / @matthiasshapiro
Mick Winters
Mick Winters, Director of User Experience at HM Wallace, is responsible for crafting and implementing the customer experience strategy and design of the National Builder Supply network of ecommerce sites. In addition to his role at HM Wallace, Winters helps prepare the next batch of stellar experience-focused designers, art directors, copywriters, and developers through teaching classes—including Digital Storytelling, Concepting for Interaction Design, Information Architecture, and Typography—and mentoring at The Creative Circus. Mick has over 13 years of experience working as a designer, art director, and user experience architect in advertising agencies, design studios, and in-house communication departments.
Mick
Winters
Director of User Experience
HM Wallace / @mickwinters
Jarrett Webb
Jarrett Webb is the author of the KinectShop: Future of Retail concept application. He is also the technical reviewer for an upcoming Kinect book from Apress as well as an expert in OpenNI development.
Jarrett
Webb
Principal Developer
Razorfish
Shawn Wildermuth
Shawn Wildermuth is an nine-time Microsoft MVP (C# and Data), member of the INETA Speaker's Bureau and an author of six books on .NET. Shawn is involved with Microsoft as a Silverlight Insider, Data Insider and Connected Technology Advisor (WCF/Oslo/WF). He currently teaches workshops around the country through his training company AgiliTrain http://agilitrain.com.
Shawn
Wildermuth
Agilitrain
Microsoft MVP / @shawnwildermuth
Zahoor Zafrulla
Zahoor Zafrulla is a PhD student at the School of Interactive Computing, Georgia Institute of Technology. His research interests include pattern recognition, computer vision, gesture recognition and human computer interaction. Zahoor is advised by Prof. Thad Starner and is working towards a thesis on recognizing American Sign Language (ASL) and ASL classifiers in educational games for deaf children. He uses the Microsoft Kinect as a sensor to provide input data for the recognition process.
Zahoor
Zafrulla
School of Interactive Computing
PhD Student, Georgia Tech
  1. 7:30am - 8:30am
    ReMIX Registration
  2. 8:30am - 9:30am
    Keynote
  3. 9:45am - 10:45am
    First Sessions
  4. 11:00am - 12:00pm
    Second Sessions
  5. 12:00am - 1:30pm
    Lunch
  6. 1:30pm - 2:30pm
    Third Sessions
  7. 2:45pm - 3:45pm
    Fourth Sessions
  8. 4:00pm - 5:00pm
    Fifth Sessions
  User Experience Web Mobile and tablet Kinect
7:30 - 8:30 ReMIX Registration
8:30 - 9:30 ReMIXSouth KeynoteAlbert Shum
9:45 - 10:45 21st Century DesignAugust de los Reyes HTML5: Yes, really.J Cornelius Lap Around Mango for SilverlightShawn Wildermuth An Introduction to Kinect DevelopmentJarrett Webb
11:00- 12:00 Experiencing Monkey Love: MailChimp's User Experience Jenn Downs CSS3: More Than Just Rounded CornersJosh Netherton XNA Framework: For Games and for AppsRob Cameron Kinect for Computer Aided Sign Language LearningZahoor Zafrulla
12:00 - 1:30 Lunch
1:30 - 2:30 Hollywood Draws First Blood: Exploring Media, Magic and Emerging TechnologyRick Barraza jQuery Best Practices and Key TechniquesJohn Agan Tablet Development with SilverlightJeremy Likness Kinecting TechnologiesSteve Dawson | Alex Nichols
2:45 - 3:45 Designing
Digital Products
*WITH* UsersZachary Pousman
The HTML5 Canvas and Friends (with jokes)Loren Norman The Interface RevolutionLuke Hamilton Kinect vs Surface 2.0 Cage Match: Battle for the Ultimate NUI DeviceJosh Blake
4:00 - 5:00 Organic UX : How Movement Moves Our UsersMatthias Shapiro How to Choose Fonts: A Practical Guide to Web-Optimized TypefacesMick Winters Target the World with Adobe AIRDouglas Knudsen From Movie Magic To Your Living RoomKinect Experts Panel
ReMIX South Tracks and Sessions

User Experience

This talk continues the vision for design debuted at the MIX conference in Las Vegas: 21st Century Design. Challenging the foundation that positions the discipline in technology and business, this discussion reveals a new way of thinking about design for the coming decades.

Slides | Video

21st Century Design

August de los Reyes

9:45a - 10:45a

At MailChimp we're totally smitten with consistent, unified positive user experiences. Our bag is injecting style and humor into a powerful, yet easy, email marketing system. And our customers are returning the Monkey Love in droves.

Come with us on a journey through design, usability testing, support, t-shirts and parties to show how your organization can benefit from obsessing over your users.

Slides

Experiencing Monkey Love:
MailChimp's User Experience

Jenn Downs

11:00a - 12:00p

As today's Science Fiction becomes tomorrow's technology, how do you craft the design to manage expectations and provide richer experiences? Go beyond the current paradigms of multi-touch technologies and discover what's next with tomorrow's interactive media experiences and what key lessons we can learn from Hollywood.

Slides | Video

Hollywood Draws First Blood:
Exploring Media, Magic and
Emerging Technology

Rick Barraza

1:30p - 2:30p

Many people in the user experience and usability community practice user-centered design (UCD). We design for user needs and tasks, which we uncover through interviews, laboratory sessions, and questionnaires either during or after use. We will add to the set of tools for brand marketers and agency partners to allow you to create products and services *WITH* your users.

In Zach's talk, he will help you understand how to shift your thinking away from thinking of users as experimental subjects and toward design partners. We'll set out methods, tools, and tips to use during your design processes, using case studies from our work for healthcare, automotive, and insurance clients. Zachary will show a ton of examples of tools they use as well as walk through some successful web applications and mobile apps (for lots of platforms).

Designing Digital Products
*WITH* Users

Zachary Pousman

2:45p - 3:45p

As animation and motion design become expected as part of the essential user experience, it is essential that UX designers and developers understand the elements of motion design, when to use it, how to use it and how to design a user experience taking into account the complexity of fluid interfaces. In this session, Matthias Shapiro will give an overview of motion design and provide a framework against which we can integrate motion into our interfaces.

Slides | Video

Organic UX :
How Movement Moves Our Users

Matthias Shapiro

4:00p - 5:00p

Web

HTML5 isn't just about markup; there's a lot more to care about. This talk will cover "why" you should be using HTML5 today, clear up some of the confusion around what it is (and isn't), introduce you to some cool stuff you can use to impress your friends (and the marketing dept.), and how you can help make the web a just little bit better.

Slides

HTML5: Yes, really.

J Cornelius

9:45a - 10:45a

When people started talking about CSS3, properties like border-radius and text-shadow seemed to get all the attention. But with a wide variety of new selectors, pseudo elements and properties, CSS3 has a whole lot more. We'll hit on some of the basics and then delve into some of the more advanced aspects, like using web fonts and :nth-child (whoo hoo) and creating gradients and animations.

Video

CSS3: More Than
Just Rounded Corners

Josh Netherton

11:00a - 12:00p

Take your jQuery skills to the next level by learning some best practices and applying it to well formed HTML/CSS. You'll also learn some cool shortcuts, utilities and debugging techniques to use with jQuery

Slides

$(bestPractices).becomesEpic();
jQuery Best Practices
and Key Techniques

John Agan

1:30 - 2:30p

Remember when you were young and you loved to draw? Oh, for those heady days! The days before the browser and its DOMinating rules. (Do you see what I did there?) Why, CSS is no way to express the scribbles - nay, the art! - in your ever-youthful head.

Enter the HTML5 Canvas. No divs, no box models, no margins or padding or tables. No rules! Just a blank, white canvas ready to get your art on, like god intended. Oh, and a slew of tools for drawing (and transforming) lines, shapes, and images.

We'll explore this toolkit together and get you up to speed doing procedural image generation with Javascript. Then we'll learn how to animate, control, and share it with others, all in your trusty browser.

The HTML5 Canvas
and Friends (with jokes)

Loren Norman

2:45p - 3:45p

Developers are increasingly expected to make creative choices for user interface designs. Now that hundreds of fonts are available and optimized for use on the Web, making those choices can seem overwhelming. In this presentation, you’ll learn how to evaluate typefaces for their visual appearance and emotional mood so you can make the appropriate choices for your site or app design. Additionally, you’ll leave feeling confident that you can build a typographical hierarchy to deliver consistent brand and user experiences.

Slides

How to Choose Fonts:
A Practical Guide to Web-Optimized Typefaces

Mick Winters

4:00p - 5:00p

Mobile and Tablet

Christmas is around the corner and the next version of the Windows Phone is going to be ready. Are you? This session will get you ready by giving you a broad trip around all the new features of the Mango version (7.1) of Windows Phone.

Slides | Video

Lap Around Mango for Silverlight

Shawn Wildermuth

9:45a - 10:45a

In this session, the presenter will take you on a whirlwind tour of Windows Phone 7 codename “Mango” covering game development as well as the new “Shared Graphics” capabilities in Mango. Attend this session to understand how to implement Silverlight UX for your WP7 game as well as how to leverage the XNA Framework within your applications to provide users a whole new experience.

XNA Framework:
For Games and for Apps

Rob Cameron

11:00a - 12:00p

Tablet-based computing has become increasingly popular and many IT departments prefer Windows-based solutions due to their existing policy-based security infrastructure to manage the devices and mindshare that exists around the .NET platform. Jeremy Likness will share his experience developing for tablets using Silverlight, providing insights and case studies. Learn how to share code between slate and Windows Phone 7 projects and take a peek at what is in the pipeline with Windows 8.

Tablet Development with Silverlight

Jeremy Likness

1:30p - 2:30p

A typical human has five inputs, which we often refer to as the five senses. Since the birth of the PC, computers have had two primary senses or inputs – keyboard and mouse.

While humans have not yet evolved a sixth sense (as far as we know), computers have certainly grown a few new senses (aka – sensors) or inputs of their own – stylus, touch, gestures and speech to name a few.

Technology has learned to listen to commands through these new sensors, but have we learned to create user experiences that optimize these capabilities? Each input demands a different set of considerations, but when properly designed, these technologies can fundamentally change the way businesses interact with their customers.

Slides | Video

The Interface Revolution

Luke Hamilton

2:45p - 3:45p

Adobe very recently updated the AIR platform as well as their toolset to enable developers to target multiple screens in their development. Drop in here to get a overview of just what these tools are and how you can use these tools to target Windows, Mac, Apple iOS, Android, and the BlackBerry PlayBook with emphasis on mobile and tablets of course! Though intended to be a broad overview of the technology, we will peruse some code quickly for a sample application so we can see it running on various devices live.

Slides

Target the World with Adobe AIR

Douglas Knudsen

4:00p - 5:00p

KINECT

In this talk, Jarrett Webb will introduce you to the tools and basic concepts of Kinect hacking for the PC. He will cover the mechanics of opening up your IDE and playing with the various sensor streams provided by the Kinect. He will also provide an overview of the sorts of apps you can build for the Kinect and the sorts of digital experiences the Kinect makes possible. If you are just getting started with developing for the Kinect – or simply want to learn more – this is the talk for you.

Video

An Introduction to
Kinect Development

Jarrett Webb

9:45a - 10:45a

The CopyCat project is a long-term effort at Georgia Tech. aimed at developing interactive educational games to help deaf children acquire language skills. The CopyCat system uses computer vision based sign language recognition to determine if the children are signing correctly. The main goals of the project are to improve the language and memory abilities of deaf signing children, advance basic research in computer-based sign language recognition, and design an efficient language interaction model in order to assist in the language learning of deaf children.

Kinect for Computer Aided Sign Language Learning

Zahoor Zafrulla

11:00a - 12:00p

In 2010, Microsoft released Xbox Kinect – a controller-free gaming and entertainment experience for the Xbox 360. The launch of Xbox Kinect has caused much excitement in the open source community and we’ve seen some incredible uses of the technology.

In this session, we’ll explore how you can mashup a variety of technologies with Kinect to create incredible user experiences. We’ll cover both the hardware and software to bring these experiences to life.

Slides

Kinecting Technologies

Steve Dawson and Alex Nichols

1:30p - 2:30p

Once upon a time, Microsoft Surface 1.0 was hailed as a cutting-edge multi-touch Natural User Interfaces (NUI). Surface 1.0 achieved great results within its target market, but soon started showing its age and a new challenger appeared on the horizon. Kinect, stuffed with magical sensors and a low price point, launched and became the fastest selling device in history. Not to be outdone, Surface rebounded with version 2.0, including a sexy, thin form factor and some magical sensors of its own.

Joshua Blake, Microsoft Surface MVP and founder of the OpenKinect community, will put Kinect and Surface 2.0 through their paces, overviewing how to develop for each device and demonstrating scenarios where these devices excel. He will also explore multi-modal interfaces that combine the best of each device into great user experiences. The audience will come away with a better understanding of what NUI is, how to choose the right device for the right situation, and how to approach multi-modal interfaces.

Kinect vs Surface 2.0 Cage Match:
Battle for the Ultimate NUI Device

Josh Blake

2:45p - 3:45p

Movies and TV shows like Star Trek, Star Wars, CSI and its spinoffs, the new Hawaii Five-0, and perhaps most of all, Minority Report, have long influenced our perception of what the future of human computer interaction could look like. It wasn’t until the release of Kinect and the recent wave of innovation known as “Kinect Hacks” that we realized that this future was much closer than we expected. As we replace the movie magic with real magic, we are learning about some of the limitations of these new interactions as well as new ways to use the technology that we have never thought of before.

In this panel discussion, several leading experts in Kinect innovation will explore the influence of movies and TV technology on modern computer interaction innovation, discuss the types of interfaces we are capable of creating today and in the near future, and look forward at how our relationship with computers may change in the next few years.

Video

From Movie Magic To
Your Living Room:
How Kinect is Changing Our Relationship With Computers

Moderator:
Josh Blake
Panel:
Rick Barraza
Albert Shum
Luke Hamilton
Zahoor Zafrulla

4:00p - 5:00p

ReMIXSout isn't just about providing great sessions and great content. It's also about extending the conversation BEYOND the sessions. Check out these great opportunities happening all day at ReMIXSouth:


WINDOWS PHONE GARAGE

Windows Phone 7

A unique opportunity during ReMIX South will be the Windows Phone App Garage. Whether you’re contemplating how to get started on your app, need some pointers or ideas for cool features or data to incorporate, have questions on publishing or ads, or seeking some knockout design advice, bring yourself (and your app) to the Windows Phone App Garage. You’ll be able to reserve private time during ReMIX with one of the many architects, developers and designers staffing the App Garage. These experts will help you get your app finished and published into the marketplace. Plus, every participant in the Windows Phone Garage that publishes an app within 2 weeks following ReMIX will be entered into a drawing to win a free Windows Phone device.


THE COMMONS

For ReMIXSouth, we’re transplanting an idea that’s been at the core of MIX11’s success: The Commons.

The Commons is a free-form open space at the event site to meet, socialize and learn. It’s the social hub of ReMIX, a constantly evolving meetup that’s open throughout the day.

In The Commons, you can hang out with other attendees, chat one-on-one with speakers, and meet representatives from Microsoft and ReMIX sponsors.

While you’re there you can grab a snack, play a game, or whiteboard an idea.

So, whenever you’re not in a session, take a moment to stop by the Commons. You’ll discover that the best of the MIX experience is where the people of technology and design meet.


After the Conference...

HAPPY BIRTHDAY WORLD WIDE WEB!

The web is turning 20 years old on August 6th 2011 and its time to celebrate!

Coincidence or destiny that ReMIXSouth is being held on The Web's Birthday? Either way, ReMIXSouth attendees are welcome to meetup at Eclipse Di Luna Perimeter from 6pm-8pm after the conference. Come hang out, buy yourself a drink, and together we can all celebrate and reminisce on all the good times we've had with our favorite technology!

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