ReMIX South features four tracks:
UX / Web / Mobile&Tablet / Kinect
Each track features a killer line up of some of the most knowledgeable speakers presenting relevant and exciting content in their respective fields. Get inspired, get engaged and take part in the future of the web.
Join the conversation at ReMIX South-- Connect with other professionals that are just as passionate as you are about your craft. Get real answers from experts, network with the community and learn about the latest technologies and trends at ReMIX South.
Albert Shum directs the Windows Phone Design team consisting of interaction, visual, motion, industrial and brand designers along with user researchers & design program managers. Our team collaborates with engineering & business partners to create integrated mobile experiences for our consumers. Prior to Microsoft, Albert led the convergence of sports & technology efforts at Nike resulting with the digital Nike+ experience. Albert has a Master's of Product Design from the Stanford University, a Bachelor of Science Mechanical Engineering from the University of Waterloo, and the General Management Program from Harvard Business School. In his spare time, Albert is usually found riding his bike
This talk continues the vision for design debuted at the MIX conference in Las Vegas: 21st Century Design. Challenging the foundation that positions the discipline in technology and business, this discussion reveals a new way of thinking about design for the coming decades.
At MailChimp we're totally smitten with consistent, unified positive user experiences. Our bag is injecting style and humor into a powerful, yet easy, email marketing system. And our customers are returning the Monkey Love in droves.
Come with us on a journey through design, usability testing, support, t-shirts and parties to show how your organization can benefit from obsessing over your users.
As today's Science Fiction becomes tomorrow's technology, how do you craft the design to manage expectations and provide richer experiences? Go beyond the current paradigms of multi-touch technologies and discover what's next with tomorrow's interactive media experiences and what key lessons we can learn from Hollywood.
Many people in the user experience and usability community practice user-centered design (UCD). We design for user needs and tasks, which we uncover through interviews, laboratory sessions, and questionnaires either during or after use. We will add to the set of tools for brand marketers and agency partners to allow you to create products and services *WITH* your users.
In Zach's talk, he will help you understand how to shift your thinking away from thinking of users as experimental subjects and toward design partners. We'll set out methods, tools, and tips to use during your design processes, using case studies from our work for healthcare, automotive, and insurance clients. Zachary will show a ton of examples of tools they use as well as walk through some successful web applications and mobile apps (for lots of platforms).
As animation and motion design become expected as part of the essential user experience, it is essential that UX designers and developers understand the elements of motion design, when to use it, how to use it and how to design a user experience taking into account the complexity of fluid interfaces. In this session, Matthias Shapiro will give an overview of motion design and provide a framework against which we can integrate motion into our interfaces.
HTML5 isn't just about markup; there's a lot more to care about. This talk will cover "why" you should be using HTML5 today, clear up some of the confusion around what it is (and isn't), introduce you to some cool stuff you can use to impress your friends (and the marketing dept.), and how you can help make the web a just little bit better.
When people started talking about CSS3, properties like border-radius and text-shadow seemed to get all the attention. But with a wide variety of new selectors, pseudo elements and properties, CSS3 has a whole lot more. We'll hit on some of the basics and then delve into some of the more advanced aspects, like using web fonts and :nth-child (whoo hoo) and creating gradients and animations.
Take your jQuery skills to the next level by learning some best practices and applying it to well formed HTML/CSS. You'll also learn some cool shortcuts, utilities and debugging techniques to use with jQuery
Remember when you were young and you loved to draw? Oh, for those heady days! The days before the browser and its DOMinating rules. (Do you see what I did there?) Why, CSS is no way to express the scribbles - nay, the art! - in your ever-youthful head.
Enter the HTML5 Canvas. No divs, no box models, no margins or padding or tables. No rules! Just a blank, white canvas ready to get your art on, like god intended. Oh, and a slew of tools for drawing (and transforming) lines, shapes, and images.
We'll explore this toolkit together and get you up to speed doing procedural image generation with Javascript. Then we'll learn how to animate, control, and share it with others, all in your trusty browser.
Developers are increasingly expected to make creative choices for user interface designs. Now that hundreds of fonts are available and optimized for use on the Web, making those choices can seem overwhelming. In this presentation, you’ll learn how to evaluate typefaces for their visual appearance and emotional mood so you can make the appropriate choices for your site or app design. Additionally, you’ll leave feeling confident that you can build a typographical hierarchy to deliver consistent brand and user experiences.
Christmas is around the corner and the next version of the Windows Phone is going to be ready. Are you? This session will get you ready by giving you a broad trip around all the new features of the Mango version (7.1) of Windows Phone.
In this session, the presenter will take you on a whirlwind tour of Windows Phone 7 codename “Mango” covering game development as well as the new “Shared Graphics” capabilities in Mango. Attend this session to understand how to implement Silverlight UX for your WP7 game as well as how to leverage the XNA Framework within your applications to provide users a whole new experience.
Tablet-based computing has become increasingly popular and many IT departments prefer Windows-based solutions due to their existing policy-based security infrastructure to manage the devices and mindshare that exists around the .NET platform. Jeremy Likness will share his experience developing for tablets using Silverlight, providing insights and case studies. Learn how to share code between slate and Windows Phone 7 projects and take a peek at what is in the pipeline with Windows 8.
A typical human has five inputs, which we often refer to as the five senses. Since the birth of the PC, computers have had two primary senses or inputs – keyboard and mouse.
While humans have not yet evolved a sixth sense (as far as we know), computers have certainly grown a few new senses (aka – sensors) or inputs of their own – stylus, touch, gestures and speech to name a few.
Technology has learned to listen to commands through these new sensors, but have we learned to create user experiences that optimize these capabilities? Each input demands a different set of considerations, but when properly designed, these technologies can fundamentally change the way businesses interact with their customers.
Adobe very recently updated the AIR platform as well as their toolset to enable developers to target multiple screens in their development. Drop in here to get a overview of just what these tools are and how you can use these tools to target Windows, Mac, Apple iOS, Android, and the BlackBerry PlayBook with emphasis on mobile and tablets of course! Though intended to be a broad overview of the technology, we will peruse some code quickly for a sample application so we can see it running on various devices live.
In this talk, Jarrett Webb will introduce you to the tools and basic concepts of Kinect hacking for the PC. He will cover the mechanics of opening up your IDE and playing with the various sensor streams provided by the Kinect. He will also provide an overview of the sorts of apps you can build for the Kinect and the sorts of digital experiences the Kinect makes possible. If you are just getting started with developing for the Kinect – or simply want to learn more – this is the talk for you.
The CopyCat project is a long-term effort at Georgia Tech. aimed at developing interactive educational games to help deaf children acquire language skills. The CopyCat system uses computer vision based sign language recognition to determine if the children are signing correctly. The main goals of the project are to improve the language and memory abilities of deaf signing children, advance basic research in computer-based sign language recognition, and design an efficient language interaction model in order to assist in the language learning of deaf children.
In 2010, Microsoft released Xbox Kinect – a controller-free gaming and entertainment experience for the Xbox 360. The launch of Xbox Kinect has caused much excitement in the open source community and we’ve seen some incredible uses of the technology.
In this session, we’ll explore how you can mashup a variety of technologies with Kinect to create incredible user experiences. We’ll cover both the hardware and software to bring these experiences to life.
Once upon a time, Microsoft Surface 1.0 was hailed as a cutting-edge multi-touch Natural User Interfaces (NUI). Surface 1.0 achieved great results within its target market, but soon started showing its age and a new challenger appeared on the horizon. Kinect, stuffed with magical sensors and a low price point, launched and became the fastest selling device in history. Not to be outdone, Surface rebounded with version 2.0, including a sexy, thin form factor and some magical sensors of its own.
Joshua Blake, Microsoft Surface MVP and founder of the OpenKinect community, will put Kinect and Surface 2.0 through their paces, overviewing how to develop for each device and demonstrating scenarios where these devices excel. He will also explore multi-modal interfaces that combine the best of each device into great user experiences. The audience will come away with a better understanding of what NUI is, how to choose the right device for the right situation, and how to approach multi-modal interfaces.
Movies and TV shows like Star Trek, Star Wars, CSI and its spinoffs, the new Hawaii Five-0, and perhaps most of all, Minority Report, have long influenced our perception of what the future of human computer interaction could look like. It wasn’t until the release of Kinect and the recent wave of innovation known as “Kinect Hacks” that we realized that this future was much closer than we expected. As we replace the movie magic with real magic, we are learning about some of the limitations of these new interactions as well as new ways to use the technology that we have never thought of before.
In this panel discussion, several leading experts in Kinect innovation will explore the influence of movies and TV technology on modern computer interaction innovation, discuss the types of interfaces we are capable of creating today and in the near future, and look forward at how our relationship with computers may change in the next few years.
ReMIXSout isn't just about providing great sessions and great content. It's also about extending the conversation BEYOND the sessions. Check out these great opportunities happening all day at ReMIXSouth:
A unique opportunity during ReMIX South will be the Windows Phone App Garage. Whether you’re contemplating how to get started on your app, need some pointers or ideas for cool features or data to incorporate, have questions on publishing or ads, or seeking some knockout design advice, bring yourself (and your app) to the Windows Phone App Garage. You’ll be able to reserve private time during ReMIX with one of the many architects, developers and designers staffing the App Garage. These experts will help you get your app finished and published into the marketplace. Plus, every participant in the Windows Phone Garage that publishes an app within 2 weeks following ReMIX will be entered into a drawing to win a free Windows Phone device.
For ReMIXSouth, we’re transplanting an idea that’s been at the core of MIX11’s success: The Commons.
The Commons is a free-form open space at the event site to meet, socialize and learn. It’s the social hub of ReMIX, a constantly evolving meetup that’s open throughout the day.
In The Commons, you can hang out with other attendees, chat one-on-one with speakers, and meet representatives from Microsoft and ReMIX sponsors.
While you’re there you can grab a snack, play a game, or whiteboard an idea.
So, whenever you’re not in a session, take a moment to stop by the Commons. You’ll discover that the best of the MIX experience is where the people of technology and design meet.
Coincidence or destiny that ReMIXSouth is being held on The Web's Birthday? Either way, ReMIXSouth attendees are welcome to meetup at Eclipse Di Luna Perimeter from 6pm-8pm after the conference. Come hang out, buy yourself a drink, and together we can all celebrate and reminisce on all the good times we've had with our favorite technology!